← Back to Articles
NEWS

AAA developers are getting forced into "dangerous" siloes, says Guilty Gear creator: "Even if you quit your job, your chances of finding another one will be slim"

By GamePortal Staff Source: Unknown
NEWS

AAA developers are getting forced into "dangerous" siloes, says Guilty Gear creator: "Even if you quit your job, your chances of finding another one will be slim"

Date: 2026-04-06 20:02 Author: ashley.bardhan@futurenet.com (Ashley Bardhan) Source: GamesRadar+

(Image credit: Arc System Works) Copy link Facebook X Pinterest Flipboard Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Sign up to the GamesRadar+ Newsletter Weekly digests, tales from the communities you love, and more Become a Member in Seconds Unlock instant access to exclusive member features.

Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Join the club Get full access to premium articles, exclusive features and a growing list of member rewards.

Explore An account already exists for this email address, please log in.

.

Subscribe to our newsletter These days, AAA publishers seem to be eager to burn it all down, closing studios almost as fast as they're opening them, ripping game servers offline just barely after they've come into existence, and none of the talented developers involved in these condemned projects seem to escape the purgatory of being laid off.

Guilty Gear creator Daisuke Ishiwatari thinks he knows why.While speaking to Japanese site 4Gamer about Guilty Gear studio Arc System Works' new action game Damon and Baby (translation via Automaton), Ishiwatari explains "overspecialization" is the latest problem in big-budget gaming.

He worries that development staff are being assigned "highly specialized" tasks that make them forget their skills in other important areas – including the desire to be creative."It's very dangerous to spend decades doing highly specialized work, only to realize later that you're no longer capable of doing anything else," Ishiwatari says ## Editor's Note This is an interesting development that could shape the future of gaming. Source: [GamesRadar+](https://www.gamesradar.com/games/aaa-developers-are-getting-forced-into-dangerous-siloes-says-guilty-gear-creator-even-if-you-quit-your-job-your-chances-of-finding-another-one-will-be-slim/)

Read Original on GamesRadar+
Read Original on Unknown →
[AD SPACE]