11 years after launch, Pillars of Eternity's latest turn-based mode feels like the way it's meant to be played
11 years after launch, Pillars of Eternity's latest turn-based mode feels like the way it's meant to be played
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Subscribe to our newsletter Pillars of Eternity turned 11 years old last month, but Obsidian just put out a transformative update for the venerable CRPG: A full turn-based mode alongside the game's original real-time with pause (RTWP) mechanics.
The mode had previously been available via a Steam beta branch since last November.There's a whole list of patch notes for the update, but we're sort of "gonzo" here at PC Gamer.
We do things by the gut.
.
I loaded into an old save right before the fight with Lord Raedric to feel things out—this early optional boss is the proverbial deep end for testing out new mechanics.
My verdict? I loved it, and this is definitely how I want to do my next playthrough.
Pillars of Eternity – Turn-Based Mode Trailer OUT NOW - YouTube Watch On Pillars' turn-based mode is generous with your movement, but stingy with actions: You only get to do one thing per turn—no action point manipulation or D&D Extra Attack.
It sounds limiting, but it makes every decision important
## Editor's Note
The gaming community will surely have mixed reactions to this news.
Source: [PC Gamer](https://www.pcgamer.com/games/rpg/11-years-after-launch-pillars-of-eternitys-new-turn-based-mode-feels-like-the-way-its-meant-to-be-played/)