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Skyrim and Fallout artist says Todd Howard would tell devs "we can do anything but we can't do everything," and 95% of experienceer-reported issues were flagged internally before launch

Date: 2026-04-08 21:39 Author: jordan.gerblick@futurenet.com (Jordan Gerblick) Source: GamesRadar+

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Subscribe to our newsletter These days, the vast majority of games ship with bugs that are later patched out, but Bethesda games in particular have earned themselves a somewhat dubious reputation for the sheer amount of glitches and performance issues they usually have at launch.

To this day, The Elder Scrolls 5: Skyrim has bugs that have persisted for 15 years, and a former Bethesda artist who worked on the title has shared a design philosophy held by executive producer Todd Howard that may have contributed to that association.In a recently resurfaced clip from a 2025 interview with Kiwi Talkz, former Bethesda senior artist Dennis Mejillones estimates 95% of the issues players report when Bethesda games launch were already flagged internally."We're gamers.

We play the game.

We play and see the same things that the gamers do," Mejillones says ## Editor's Note The implications of this news could be significant for the industry. Source: [GamesRadar+](https://www.gamesradar.com/games/ex-bethesda-senior-artist-says-todd-howard-would-tell-devs-we-can-do-anything-but-we-cant-do-everything-and-95-percent-of-player-reported-issues-were-flagged-internally-before-launch/)

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