Earlier this month, a team of astronauts ventured around the moon in the first manned trip outside Earth’s orbit since 1972.
Though they didn’t land on the moon, just the act of venturing beyond Earth’s atmosphere and into the unknown is mesmerizing.
Amid all the horrible atrocities taking place on Earth, something so aspirational as going to space to push the boundaries of exploration is captivating.
Every time astronauts venture outside the confines of the massive blue marble to the moon, they learn a little bit more about that hunk of space rock, as well as about what humanity is capable of.
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I too underwent a lunar journey this month.
Except mine involved getting attacked by robots.
As astronaut Hugh in Capcom’s Pragmata, I ventured to a version of the moon that already has an established human presence and is home to a research facility run by the Delphi Corporation.
I guarantee my space mission experience is wildly different from the astronauts on the Artemis 2 mission: instead of spitting into a tube or being woken up by “Pink Pony Club,” I was hounded by killer 3D-printed robots ordered around by a rogue AI.
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Hopefully no future real-life astronauts traveling to the moon encounter the same fate.
Pragmata has been a long time coming, and for years all prospective players got to see of it were trailers with cutesy delay messages.
Capcom announced it during the June 2020 PlayStation 5 reveal stream, and here we are potentially on the precipice of another generation of hardware.
But Pragmata shows that innovation can’t be rushed.
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It happens one small step at a time before bounding forward with that giant leap.
Image: Capcom Joining Hugh is Diana, a childlike android who’s vital to both Pragmata’s gameplay and its story.
Their relationship, strengthened as they investigate the base and why the bots have gone rogue, forms the emotional backbone of the game
## Editor's Note
The gaming community will surely have mixed reactions to this news.
Source: [Polygon](https://www.polygon.com/pragmata-review/)
