Weaving Terry Pratchett, Terry Gilliam and more, Esoteric Ebb is a comedic D&D adventure where a waylaid Cleric is tasked with solving a crime, days before the world's first election.

When I tell people about Esoteric Ebb, I mostly say that I play an idiot, because there's something deeply comforting about being a waylaid government oaf.

Sure, I've pledged allegiance to hierarchy and bureaucracy, but there's always the possibility of doing something naughty or exciting or even something unexpectedly brave.

As an unassuming representative of the establishment, I dance on the knife's edge of plausible deniability and weaponised incompetency.

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Ultimately, though, there's always the chance that, as a Cleric of the state, I'll just slump back into line out of anxiety or complacency or whatever it is that keeps civil servants glued to the teat of government service, because life is hard enough, and having to worry about things like work accommodations and job safety and the respect of your fellow man is tiring.

Nevertheless, I am determined to be a useful idiot, though I'm not yet sure to whom.

I roll my Cleric to be respectably wise and competently dexterous, with the strength and constitution of a sickly Victorian orphan.

I have been assigned to investigate a crime – a local tea shop just blew up – in the lead-up to the world's first-ever election in the city of Tolstad.

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Unfortunately, it seems that I somehow died, before being found and revived by the local mortician – the game starts as I wake up on a stone slab, bedraggled and confused, with a ruined spellbook and horribly weakened magic abilities (esoteric, in this setting, is a specific kind of magic).

I have five days to figure out what happened, and more importantly, maybe make my first real friend ## Editor's Note This announcement has sparked considerable discussion among gamers. Source: [Eurogamer](https://www.eurogamer.net/esoteric-ebb-review)