(Image credit: Devolver Digital) Copy link Facebook X Pinterest Flipboard Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Sign up to the GamesRadar+ Newsletter Weekly digests, tales from the communities you love, and more Become a Member in Seconds Unlock instant access to exclusive member features.

Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Join the club Get full access to premium articles, exclusive features and a growing list of member rewards.

Explore An account already exists for this email address, please log in.

.

Subscribe to our newsletter Like the labyrinth it's set within, Minos has a way of drawing you deeper.

The tower defense roguelike's premise is simple: playing as the Minotaur, you build traps and winding corridors to pick off your would-be killers in the Labyrinth of Daedelus, earning more traps with every wave survived.

Early stages are deceptively simple – whack down a spike trap, job done – but as you complete stages and progress deeper into the labyrinth, Minos asks you to get increasingly devious.Over the course of 22 hours, my designs have escalated from mild workplace hazards to elaborate Rube Goldberg murder machines.

A ballista? How pedestrian.

.

Sword-wielding siren statues that lure trespassers over buzzsaws and into poison gas? Now we're talking.Cow trap (Image credit: Devolver Digital)Grand Theft Manual (Image credit: Liquid Swords)Samson proves there's still room for smaller Grand Theft Auto-style sandboxes – I just wish this one was betterThe majority of roguelikes I play are twitchy little things, with fast reflexes usually counting for as much as smart build choices ## Editor's Note We'll have to wait and see how this plays out in the coming weeks. Source: [GamesRadar+](https://www.gamesradar.com/games/roguelike/crafting-my-own-devilish-dungeons-in-roguelike-minos-has-awakened-something-villainous-inside-of-me-but-i-cant-stop/)