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Peak co-dev says games like its iconic friendslop hit "wouldn't exist" if the studio tried to turn everything it makes "into the next Fortnite" with endless content updates

Scott McCrae2026-04-09Co-op Games
Peak co-dev says games like its iconic friendslop hit

Peak co-dev says games like its iconic friendslop hit "wouldn't exist" if the studio tried to turn everything it makes "into the next Fortnite" with endless content updates

News
By Scott McCrae published 9 April 2026

But, "no, we do not think that people playing our games are 'ungrateful'" to want more

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Screenshot from Peak's Play It Your Way update shows a player standing in front of a campfire.
(Image credit: Aggro Crab, Landfall)
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After a post from the developers went viral, the co-developer of Peak, Landfall Games, says it doesn't think players are ungrateful for wanting more updates, but that just isn't how the studio works.

One of the surprise hits of 2025 was Peak, the viral co-op indie climbing game from Aggro Crab and Landfall that was made to be a fun little game jam project, and swiftly became the biggest game either developer had made. But despite the surprise, the developers adapted and have been updating the game over the last year or so, with the final biome set to arrive in 2026. Last week, in response to a user calling it a "lazy dev cycle," Landfall reminded people that "neither us or Aggro Crab are live service studios," adding that "any update is a bonus not a right."

After the comment went viral, Landfall has released a video elaborating it a bit further. "No, we do not think that people playing our games are 'ungrateful' or 'entitled,'" they say, adding: "We actually think it's really cool that people like our games enough to want more updates – which is why TABS [Totally Accurate Battle Simulator] and Peak got so many of them."

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The video continues, "However, there seems to be a disconnect between what we communicate we're going to do, and what people expect us to do." It's reiterated that neither Landfall or Aggro Crab make "so-called live service games," explaining, "we make limited experiences that we update for a while and then we move on to different projects."

It's pointed out that this stance is something the studio has been clear on for many years, but "despite this, every new game we make people assume we're gonna turn it into the next Fortnite – but that's just not how we wanna work." They note that, if this was the approach the studio took, games like Peak, Content Warning, and Stick Fight "wouldn't exist." So, no, "we will never be updating the same game forever."

I think it's probably down to just how long games take to make nowadays mixed with the rise of forever games like Fortnite, Minecraft, and Roblox, but there is a rise in people expecting developers to keep at games perpetually. Crash Team Racing: Nitro Fuelled was a comprehensive remake of the PS1 game, added all of the tracks from the PS2 game, and was updated for about half a year with new characters and tracks before the devs called it a day, but fans call it 'abandoned' rather than being satisfied with the idea that the developers were simply done.

Obviously, some devs do take this approach – CD Projekt Red just released a PS5 Pro patch for Cyberpunk 2077, and is even rumored to be releasing a new DLC expansion for The Witcher 3 later this year (11 years after launch). But that is the exception, not the rule. As much as I'd love to see more Super Smash Bros. Ultimate or Kirby Air Riders updates, sometimes developers are just done with games.

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Peak's lead wants to keep its game "jam-like spirit" for future updates.

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Scott McCrae
Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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