← Back to Articles
REVIEW

No Man's Sky player creates stunning underwater city reminiscent of BioShock's own Rapture, and I'm not even sure this is the same game anymore | GamePortal

By Jordan Gerblick Source: GamesRadar
No Man's Sky player creates stunning underwater city reminiscent of BioShock's own Rapture, and I'm not even sure this is the same game anymore | GamePortal
← Back to Articles Survival Games

No Man's Sky player creates stunning underwater city reminiscent of BioShock's own Rapture, and I'm not even sure this is the same game anymore

📖 Jordan Gerblick 📅 2026-04-04

No Man's Sky player creates stunning underwater city reminiscent of BioShock's own Rapture, and I'm not even sure this is the same game anymore

How is this even possible?

0
Follow us

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


If you had shown me what I'm about to show you back in 2016 when I first played No Man's Sky, I don't think I would've believed it was the same game. Thanks to the base-building feature that was added shortly after launch, and more importantly continuous updates from Hello Games allowing for incredibly deep base customization, we have creations like this stunning underwater city from Reddit user Pleasant-Disaster837:

“Lost Sunken City” NMS base build. from r/NoMansSkyTheGame

The build is titled "Lost Sunken City," and it's highly reminiscent of the main setting of BioShock, Rapture. According to Pleasant Disaster, "there's much to be explored below the surface of the water," and everyone's invited to "come explore" using the portal address included in the first image.

The wildest part about this, to me, is that it seems to have been built without the use of mods, proving the tools available in the vanilla version of the game are enough to make it look completely unrecognizable. I'll admit, it's been a few years since I played No Man's Sky, but this is impressive enough that I'm highly tempted to re-download the game on PS5 and see what the game's base-building is all about these days.

Article continues below

It's unclear how much more No Man's Sky base-building will be expanded now that Hello Games is also working on Light No Fire, although studio founder Sean Murray recently revealed the somewhat disappointing news that only a "tiny" portion of the team is working on the follow-up "in the background."

"We got there in the end": No Man's Sky dev says sorry "it took so long" to add customizable ships to the Switch 1 version, but optimizing things enough "was a difficult technical challenge"

CATEGORIES
Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

LATEST ARTICLES
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
Read Original on GamesRadar →
[AD SPACE]